This, we’re told, means that players’ choices in creating their character will have an immediate impact on the experience. These will let players investigate smaller mysteries, help out struggling fellow vampires, and work to protect the masquerade, the law of secrecy that keeps the public fooled about the existence of vampires.Īn early demo shown at GDC featured your character’s siring as a “Thin-blood”, a new vampire whose previous life impacts upon his post-death life. Most interesting was the promise of a large selection of incidental stories, discoverable only by paying attention to the afterlives of those around you. “But it was the goal from day one to establish those same principles.”įor Vampire: The Masquerade – Bloodlines 2, the setting moves from Los Angeles to present-day Seattle, where a complex reimagining of the city’s history sees its multilayered past (metaphorically and physically) interwoven with vampire mythology and rivalry. “It was hugely daunting,” continues Ka’ai Cluney. This immediately puts a lot of expectation on the sequel. Photograph: Hardsuit Labs/Paradox Interactiveīloodlines gained its reputation, against significant odds, based on the strength of its characters and the phenomenal choice given to players – so much so that it almost didn’t matter that the game didn’t really work properly.