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Fallout weapon retexture project

broken image

If it does not work, I will perhaps have a look at the mods to see what's wrong. Though in that case it's usually a mix of textures flickering, not simply a wrong one.Īnyway, just give the above fixes a try. A retexmod replaces existing textures, if another mod includes new meshes that point to new and different textures, you get bugs. If not, it's probably a fault in texture-paths either in the esp or the meshes themselves. If so, copy the individual textures from the Retexmod over to WMM-structure (For example: textures, weapons, cowboyrepeater to textures, weapons, WMM, cowboyrepeater). Examine the folder structure in WMM and WeaponRetex, I imagine that WMM has an additional Folder (like: textures, weapons, WMM, and then the individual gun folders). Does not work if the mod comes without an esp and contains only a texture-folder.ģ. Although the completed project is still a long. Released in 2010, the game has aged considerably in the intervening years. Many fans would argue that Fallout: New Vegas is the best in the series. I don't think this is the issue, but give it a try anyway, it's easy enough to check. Fallout New Vegas may look aged compared to the rest of the series but fans are bringing it into the modern age with these beautiful visual mods. Change loadorder: first retexmods then WMM. Deactivate and reactivate archiveinvalidation in FOMM and check if it solves the problem.Ģ. It's a bit complicated to explain so let's try simple solutions firstġ. esp of the mods themselves or a wrong texture path in the mesh.